Hello again, Glass Brick. Just dropping by to let you know that the tutorial guide I talked about in my last comment was finally completed, and your game did make the final draft.
So I'm putting together an in-depth tutorial all about how to use the "Raycasting Game Maker." And I wanted to ask if I could use your game as a visual example?
I'd especially like to include it because of how unique the concept is, and that while the enemies do hurt you, the goal is not to hurt them, but to give them free T-shirts. That's such a novel way to approach a game made with RGM.
Hi! Yeah, no problem! We tried to make the game a little different from a convetional wolf3D clone. It had some disadvantages though: because of the concept it didn't make sense to shoot the enemies more than once, so that's a limitation on top of RGM limitations, and that meant that having different weapons would be weird, so we had the only one.
Thanks so much! And yeah, agreed. Although, potentially you could have had certain people pick up and hold more than one shirt if you had to shoot them more than once. But it has more snappiness if it's only once, that's for sure.
your game was a hilarious and welcome pallet cleanser after I played a bunch of tense and scary games from the E1M1 jam. that song is now stuck in my head. Too funny!
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Hello again, Glass Brick.
Just dropping by to let you know that the tutorial guide I talked about in my last comment was finally completed, and your game did make the final draft.
Here's a link to completed RGM guide: https://filmgamerj.itch.io/guide-to-raycasting-game-maker
Hi there GGGelo.
So I'm putting together an in-depth tutorial all about how to use the "Raycasting Game Maker." And I wanted to ask if I could use your game as a visual example?
I'd especially like to include it because of how unique the concept is, and that while the enemies do hurt you, the goal is not to hurt them, but to give them free T-shirts. That's such a novel way to approach a game made with RGM.
Hi! Yeah, no problem! We tried to make the game a little different from a convetional wolf3D clone.
It had some disadvantages though: because of the concept it didn't make sense to shoot the enemies more than once, so that's a limitation on top of RGM limitations, and that meant that having different weapons would be weird, so we had the only one.
If you need anything just let us know!
Thanks so much!
And yeah, agreed. Although, potentially you could have had certain people pick up and hold more than one shirt if you had to shoot them more than once. But it has more snappiness if it's only once, that's for sure.
yeah man the voice lines made me laugh several times lol
E1M1 Magazine RGM Game Jam No Commentary Playlist
Hilarious voice lines. :D
your game was a hilarious and welcome pallet cleanser after I played a bunch of tense and scary games from the E1M1 jam. that song is now stuck in my head. Too funny!